AI Insights · Timothy · July 2023
Top 5 Boxing Games in Oman: Q2 2023 Performance
A look into the performance of the top 5 boxing games on a unified platform in Oman for Q2 2023, including trends in weekly downloads, revenue, and active users.
The second quarter of 2023 saw varied performance across the top five boxing games on a unified platform in Oman. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight experienced a notable increase in weekly downloads, peaking at 602 in the first week of May. However, the game saw a gradual decline towards the end of the quarter, with downloads settling at 240 in the last week of June. Weekly revenue fluctuated, with a peak of $118 in late April and a general downward trend thereafter, finishing at $45 in the final week of June. Active users showed significant growth in early May, reaching a high of 1.4K, before stabilizing around 950-1K towards the end of the quarter.
Real Boxing 2 maintained a relatively stable trend in weekly downloads, averaging around 150-250 throughout the quarter. Revenue saw a notable peak of $62 in mid-April and another increase to $49 in the last week of June. Active users remained consistent, hovering around 1K, with slight fluctuations throughout the quarter.
WWE Mayhem showed a steady increase in weekly downloads, peaking at 310 in late May. Revenue peaked at $78 in mid-April and saw a secondary peak of $51 in late May. Active users consistently ranged between 1.2K and 1.5K, with a high of 1.5K in late May.
Punch Guys had a fluctuating trend in weekly downloads, with notable peaks at 434 in late March and 376 in mid-June. Revenue peaked at $64 in mid-April but saw zero revenue for several weeks in May and June. Active users spiked at 571 in mid-May and remained relatively stable around 300-500 for the rest of the quarter.
Real Boxing: KO Fight Club had the lowest weekly downloads among the top five, peaking at 42 in late May. Revenue remained relatively low and stable, with slight fluctuations, peaking at $16 in early April and early May. Active users remained very low, fluctuating around 30-40 throughout the quarter.
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